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General Rules





Q: Many quests have townsfolk or NPCs that are treated as a "hero figure." Others, such as in the Cardinal's Plight quest, have NPC's that are treated as a "hero." What is the difference?

A: There is no difference between the term "hero" and "hero figure" in the quest rules. (1) (2)

Q: Can heroes trade with figures "treated like heroes"?

A: No. Unless otherwise specified, anything treated as a hero (and therefore not actually a hero) can only be affected by monster attacks, hero abilities, and Overlord cards that target a hero. (1)

Q: If the Overlord is dragging out an encounter that he is in a position to win (in order to beat up the heroes and draw more cards for the 2nd encounter), can the heroes choose to forfeit -- and end the encounter immediately -- or do they just have to take their lumps?

A: Unfortunately, there is no way for the heroes to forfeit an encounter. (1)

Q: Do NPCs that have no stamina convert any stamina loss suffered from an attack or an ability into damage?

A: Yes, if they have no Stamina, all fatigue suffered is converted to damage. (1)

Q: When either tokens treated as heroes or monsters have "only 1 move action", does that mean they can only perform 1 move action during their turn and absolutely nothing else? Or does it mean that they can spend their 2nd action to attack or remove stun, burning etc?

A: It depends upon the specific wording in the quest. Some state that the figure cannot perform more than 1 move action, which leaves it (depending upon what it actually is) able to perform other actions. Others have figures only performing a single move action period (with no other abilities). (1)

Q: Does the overlord draw a card when he defeats/destroys a "hero" token (peasant, miner, etc)?

A: No, unless a quest specifies otherwise, the overlord only draws a card when defeating a hero. (1)

Q: When heroes skip their first turn, it would mean they skip their entire turn structure, including start of turn refreshes, would that be right?

A: Yes, if the heroes have to skip a turn, then they skip the entirety of that turn; meaning no refreshing or any other start, during, or end of turn effects. (1)

Q: Since the transition between encounters did not specify that exhausted cards are to be refreshed, would that mean that exhausted cards carried over from the end of encounter 1 would remain exhausted until the respective players take their first turn?

A: Yes. Exhausted cards would remain exhausted until refreshed at the start of the heroes' turn. (1)

Q: Does refreshing occur before activating familiars? I.e. "Terracall" would no longer be considered exhausted (carried over from last turn) for the purpose of stone attacking, during the Geomancer's turn, even if he chooses to activate the stones first?

A: Yes, refreshing would occur before activating familiars. (1)

Q: When are the used Travel Event cards shuffled back into their deck?

A: They are shuffled back at the end of each Campaign phase, except for cards which text instructs you to remove it from the game, like the "Lone Knight Challenge" card. (1)

Combat

Q: Can you spend surges on a ranged "miss" to recover fatigue or activate other abilities?

A: If an attack misses, then no surge abilities can be spent. This means that an X, insufficient range, or lacking a surge to spend for "Shadow" causes an attack to miss. If by some means you convert a miss into a hit, then you are free to spend surges as normal. (1)

Q: Can you spend surges on a melee "miss" (fewer hearts than shields) to recover fatigue or activate other abilities?

A: Yes, can spend the surges if you do not deal damage on the attack. Not dealing damage is not considered a miss. (1)

Q: Assuming hero took fatigue equal to his stamina. Can hero recover fatigue from surge and use it on another skill within the same attack?

A: Yes, a hero can recover fatigue with a surge and use that fatigue within the same attack if he has an applicable skill. (1)

Q: Does blast propagate conditions to all affected?

A: Yes. If a surge is spent on blast and on a condition effect, then each figure affected by the attack would be affected by the condition as well (if the attack deals at least 1 damage after defense). (1)

Q: Do adjacent units targeted by an attack with Blast both take the extra blast damage in addition to the targeted damage?

A: Blast isn't an ability characterized by initial damage + splash damage; it means the single attack affects multiple figures. If two figures are attacked with Widow Tarha's feat and happen to be adjacent (and Blast is triggered), there wouldn't be any additional affect. Excepting some very unique circumstances, being affected by an attack is either a yes or no situation, not a stacking one. (1) (2)







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