The Masquerade Ball
Q: Can "The Masquerade Ball" encounter one victory roll be affected by "Dark Fortune" or "Staff of Shadows" (if Eliza is on the map still)? A: "Dark Fortune" is a no, since it applies to the overlord's dice. "Staff of Shadows," however, is a yes, since it applies to forcing heroes to re-roll a die. (1) Q: In Encounter 2 of "The Masquerade Ball," would Eliza's movement trigger the open group to be placed in Goblin's Cave? A: Yes the group would be placed in that particular instance. (1) Q: In Encounter 2 of "The Masquerade Ball," would a door which was closed after it was opened require a test to smash/answer riddle/pick lock again? Or can the door be treated like normal? Similarly, does the stuck door in "The Shadow Vault" require Might testing every time to open it? A: It would appear that there are a few different answers to your question here. For the doors in "Masquerade," a successful Might test removes the door from the map entirely, meaning it is set aside and cannot be closed again. Obviously, the Knowledge test does nothing with the door itself, but the Awareness test only opens it, meaning it's free to be closed again and would require one of the tests to get through.
The same applies to the door in "The Shadow Vault," but in this case the Might test only opens the door, leaving it able to be closed again and thus requiring another successful Might test to open. (1) Q: In Encounter 2, can you use two actions to test two separate doors? A: Each figure is only allowed to test any doors once per turn, so a figure wouldn't be allowed to use two actions to test two separate doors. (1) Q: In Encounter 2, do the heroes win if they get one hero off the exit or all? A: In this particular quest, each hero would need to move off the map through the Exit. (1)
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